DOC_03: ANTI-CHEAT

ANTI-CHEAT POLICY

Zero-Tolerance Cheating & Fair Play Policy — Version 1.0, 2026

Effective 2025 · All Competitive Players

1. Policy Statement

Error 404 Velocity Gaming ("the Organization") maintains a strict zero-tolerance stance on cheating, hacking, exploitation, and any form of competitive misconduct. The integrity of competition is foundational to what we represent. This policy exists to protect our players, our reputation, and the broader esports community in which we compete.

This Anti-Cheat Policy applies to all signed players, trial players, staff, and coaches across all game titles, whether in official tournaments, scrimmage sessions, ranked play under the Organization's banner, or any competitive environment in which the Organization has a direct or indirect stake.

2. Definitions

  • Cheat Software — any unauthorized third-party program, script, macro, or modification providing an unfair advantage (aimbots, wallhacks, trigger bots, speed hacks, radar hacks).
  • Exploit — intentional use of a bug, glitch, or unintended mechanic prohibited by publisher or tournament rules.
  • Account Manipulation — boosting, account sharing in competitive contexts, or deceptive smurfing.
  • Match-Fixing — deliberately losing, underperforming, or manipulating a match outcome for gain.
  • Unsanctioned Software — any software running concurrently with a game not expressly permitted by the publisher or organizer.

3. Prohibited Conduct

Cheat Software & Unauthorized Tools — installing or running cheat software; using hardware devices (rapid-fire controllers, input macros, recoil scripts) that provide an unintended advantage; using VPNs to circumvent anti-cheat systems or regional restrictions.

Exploits — using bugs or glitches explicitly prohibited by publisher ToS or tournament rules; repeated exploitation after an official warning; sharing or promoting exploits to other players.

Match-Fixing & Manipulation — conspiring to fix a match result; accepting payment or gifts to underperform; communicating with opponents about match outcomes in a way that compromises fair play.

Account Misconduct — playing on another player's account without authorization; allowing another person to play on your account; creating smurf accounts to deceptively engage lower-skill players.

Doping & Substances — use of any substance prohibited by major esports governing bodies during official events.

4. Reporting Obligations

All members have a duty to report suspected cheating or competitive misconduct — by fellow members or opponents — to Organization management as soon as reasonably practicable, with any available supporting evidence (clips, screenshots, match IDs). Failure to report known cheating by a teammate may itself be treated as misconduct. False reports made in bad faith will also result in disciplinary action.

5. Investigation Process

An investigation may be initiated upon receipt of a complaint, suspicious conduct, a publisher/organizer ban, or any other reasonable trigger. The accused member may be placed on temporary suspension pending the outcome — a precautionary measure, not a finding of guilt. Management reviews all available evidence (ban logs, replays, anti-cheat reports, statistical anomalies, witness statements) and issues one of: exoneration, formal warning, suspension, or permanent ban. External bans issued by a game publisher or tournament organizer are recognized and honoured regardless of the internal investigation outcome — the Organization will not field a banned player.

6. Consequences

ViolationConsequence
First confirmed cheat usePermanent ban. No appeal.
Match-fixing (confirmed)Permanent ban. Referral to tournament authorities.
Account sharing / boostingSuspension of 30–90 days; second offence = permanent ban.
Confirmed exploit use (tournament)Match result may be forfeited; warning to permanent ban.
Failure to report known cheatingFormal warning to suspension.
False reporting in bad faithFormal warning to suspension.

7. External Cooperation

Error 404 Velocity Gaming reserves the right to cooperate fully with game publishers, tournament organizers, and law enforcement authorities in any investigation involving competitive misconduct, and will not shield any member from the legal or regulatory consequences of their conduct.

8. Governing Law

This Anti-Cheat Policy is governed by and construed in accordance with the laws of the Republic of Botswana. Disputes shall first be subject to internal mediation, failing which the matter may be referred to the competent courts of Botswana. Where conduct constitutes a criminal offence under Botswana law, the Organization reserves the right to report such conduct to the relevant authorities.